Carnivores

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Carnivores BÆR

7v7 vs jsoc · 4× speed
Overview Admin · Data
South Africa
Sarkhel02 GROUND
South Africa · SAST +2 · war Sun 13:00 SAST
⚔ War in
Now (local)
War in
Units
0 / 80
Efficiency
B · 68%
⚙ Economy ready day 8.8 · research done day 11.3 → 4.7d slack before first build (can delay) · mob → war
📊 City & economy overview (tap to expand)

Resources

RSSStartingAt war est
$67,031332,111
MP6,70344,863
Sup17,87498,184
Comp13,40675,686
Fuel6,70344,953
Elec4,91529,515
Rares4,91529,005
Total units: 80

Cost breakdown

🏗 Buildings
$ 217,600Sup 41,150Comp 20,050Fuel 43,000Elec 13,175Rares 10,450
⚔ Units
pending — unit costs come from the full unit data (next data pass)
🔬 Research
pending — per-family research costs (separate)

Cities

raresCape Townpop 6 · ~90
AI1AI2AI3AI4AI5
electronicsDurbanpop 4 · ~90
RO1AI1HQAI2AI3AI4AI5RO2RO3AB1AB2AB3AB4
⚒ MRL
componentsJohannesburgpop 4 · ~90
RO1AI1AI2RO2RO3AB1AB2AB3AB4
⚒ MRL
componentsPietermaritzburgpop 5 · ~90
AI1AI2
fuelPort Elizabethpop 5 · ~90
AI1AI2
suppliesPretoriapop 5 · ~90
RO1AI1AI2AI3AI4RO2RO3AB1AB2AB3AB4
⚒ MRL, MAA
suppliesSowetopop 5 · ~90
RO1AI1AI2AI3AI4RO2AB1
⚒ MAA

Schedule — full timeline

🔍
Buildings Research Mobilize Now War
One continuous timeline (in-game days, war = Day 30). Each city = a column. One activity → full width; building + mobilizing at once → two half-width blocks. Buildings: AB = Army Base, AF = Air Base. Placement from each player's plan.