Carnivores

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Carnivores BÆR

7v7 vs jsoc · 4× speed
Overview Admin · Data
Italy
nomindo GROUND
Italy · EDT -4 · war Sun 07:00 EDT
⚔ War in
Now (local)
War in
Units
0 / 40
Efficiency
A · 84%
⚙ Economy ready day 8.5 · research done day 11.3 → 7.2d slack before first build (can delay) · mob → war
📊 City & economy overview (tap to expand)

Resources

RSSStartingAt war est
$67,031332,111
MP6,70344,863
Sup17,87498,304
Comp13,40672,416
Fuel6,70348,763
Elec4,91532,245
Rares4,91522,405
Total units: 40

Cost breakdown

🏗 Buildings
$ 120,600Sup 20,150Comp 13,050Fuel 32,000Elec 9,175Rares 9,700
⚔ Units
pending — unit costs come from the full unit data (next data pass)
🔬 Research
pending — per-family research costs (separate)

Cities

suppliesRomepop 6 · ~90
AI1AI2AI3AI4
suppliesBaripop 5 · ~90
AI1AI2AI3AI4
electronicsMessinapop 5 · ~90
RO1AI1HQAI2AI3AI4AI5RO2AB1AB2
⚒ MECH
componentsMilanpop 4 · ~90
RO1AI1AI2RO2AB1AB2
⚒ MECH
raresNaplespop 4 · ~90
AI1AI2AI3AI4AI5
fuelPalermopop 5 · ~90
AI1AI2
componentsTurinpop 5 · ~90
RO1AI1AI2RO2AB1AB2
⚒ MECH

Schedule — full timeline

🔍
Buildings Research Mobilize Now War
One continuous timeline (in-game days, war = Day 30). Each city = a column. One activity → full width; building + mobilizing at once → two half-width blocks. Buildings: AB = Army Base, AF = Air Base. Placement from each player's plan.