Carnivores

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Carnivores BÆR

7v7 vs jsoc · 4× speed
Overview Admin · Data
Japan
oookayu GROUND
Japan · BST +1 · war Sun 12:00 BST
⚔ War in
Now (local)
War in
Units
0 / 50
Efficiency
B · 72%
⚙ Economy ready day 8.3 · research done day 12.1 → 4.9d slack before first build (can delay) · mob → war
📊 City & economy overview (tap to expand)

Resources

RSSStartingAt war est
$67,031337,571
MP6,70345,583
Sup17,87498,304
Comp13,40672,416
Fuel6,70337,303
Elec4,91534,975
Rares4,91526,785
Total units: 50

Cost breakdown

🏗 Buildings
$ 162,600Sup 29,400Comp 16,550Fuel 37,500Elec 11,300Rares 10,450
⚔ Units
pending — unit costs come from the full unit data (next data pass)
🔬 Research
pending — per-family research costs (separate)

Cities

suppliesTokyopop 6 · ~90
RO1AI1AI2AI3AI4RO2AB1
⚒ MAA
electronicsFujisawapop 5 · ~90
AI1AI2AI3AI4
componentsHiroshimapop 5 · ~90
RO1AI1AI2RO2RO3AB1AB2AB3AB4AB5
⚒ TDS
fuelOitapop 4 · ~90
RO1AI1AI2AB1AB2
⚒ TA
componentsSaitamapop 4 · ~90
RO1AI1AI2RO2AB1
⚒ MAA
suppliesSendaipop 5 · ~90
RO1AI1HQAI2AI3AI4AI5
raresYonopop 5 · ~90
AI1AI2AI3AI4AI5

Schedule — full timeline

🔍
Buildings Research Mobilize Now War
One continuous timeline (in-game days, war = Day 30). Each city = a column. One activity → full width; building + mobilizing at once → two half-width blocks. Buildings: AB = Army Base, AF = Air Base. Placement from each player's plan.